I will post some details after complete the installation.
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When do you see it? are you coding on it, using a black background? just trying to get into your world -
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Hello guys,
today I received my Clevo P670RS-G and so for I am absolutely blown away by how good this machine actually looks and how thin it is. As I received the laptop a couple of hours ago I only managed to install Windows 10 and all the drivers that are necessary. I saw in earlier posts that you can not use G-Sync with the latest Nvidia driver, that is still the case right? Btw I did a screenshot of my nvidia system panel, there are many options missing compared to my desktop driver - I thought that would not be the case since Nvidia said we get the same GPUs as the desktop cards. Is your menu looking like mine or am I missing something?
Any help is greatly appreciated -
sent from Nexus 5X -
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AJ2.0 and FredSRichardson like this.
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Hi People. I've tried a newer bios from XMG site for the P650RS - seems like the fans are louder now. They were quieter before
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baytotheapple Notebook Consultant
Sent from my Nexus 5 using TapatalkFredSRichardson likes this. -
I too are getting mine in a day or so but very excited to use it since gives more benefit for me and also very good cheap gaming laptop with a 1070 in them! (Asus GL502VS is a bit hot and the color scheme is not for me and also MSIs 1070s are so expensive! Don't get me started with Gigabyte $2000+!)AJ2.0 likes this. -
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with mDP I get smooth 4K@60HZLast edited: Oct 5, 2016 -
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I could hook it up to a 4K monitor I guess. -
Played with scaling today and I'm just getting frustrated. I have an external monitor I extend my laptop's with. 1080p on the 15 inch screen needs scaling while the 24 inch monitor doesn't.
Problem is, scaling at 125% doesn't work great and is blurry on the laptop, but setting custom scaling at 124/126% fixes that (looks gorgeous even). Unfortunately, that sets the custom resolution for both internal and external monitor, which doesn't make much sense. Anyone wanna share their solutions when using an external monitor? -
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Sent from my ZTE A2017U -
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Meaker@Sager Company Representative
If the frame rate goes over the max refresh rate then you can either V-sync or let the extra frames go to the display but get tearing.
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Meaker@Sager Company Representative
That is correct as the display is just constantly running at the max refresh rate.
You could try clocking the display and raising details if you like. -
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Meaker@Sager Company Representative
The nvidia control panel can manage it so you can switch between G-sync and V-sync as required. It should not need the 59Hz method IIRC.
ronzky321 likes this. -
Sent from my SM-G935T using Tapatalk -
Meaker@Sager Company Representative
That just has V-sync at 59fps, it's the same thing. G-sync only works up to an FPS cap, be that software or the limits of the screen's refresh rate. G-sync will come into play when your games start dipping every now again or you use DSR to up the resolution you are playing at.
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Ideally you should do a couple of things for what I'd consider "optimal" G-Sync usage (on a 60hz panel, 120hz+ is a different story as you can rarely exceed those refresh-rates):
- For most games you should tweak your game settings to average between 50 and 60FPS. Basically turn things up until this point (with Pascal, definitely up the eye-candy). Running 70/80fps is pointless.
- Set a frame-limiter to 56FPS!!!. There's a long and complicated reason for this, but basically it removes the input lag that occurs with G-Sync when your frame-rate approaches the panel refresh-rate or if you run a matching 60fps frame limit. I recommend using RTSS for this as you can do per-game settings or globally.
- For games which exceed 60FPS significantly (at least double) such as CS:GO, LoL, Dota2, Overwatch (depending on settings) you should use Fast-Sync. This will maintain 60fps output without tearing AND without the input lag of V-Sync since the render pipeline is not bottlenecked.
- You should never have to use "regular" V-Sync.
- Finally, use dedicated Full-Screen as much as possible for the best results (as opposed to Windowed or Borderless). Windowed/Borderless G-Sync basically renders the entire DWM (desktop window manager) at the game frame-rate. Problem is there's added steps required to do this. Firstly it must detect the window correctly which doesn't always work perfectly AND can be interrupted by other processes. Secondly, the game has to render to the DWM buffer first THEN everything is scanned out to the front-buffer and panel which is basically ~1 frame or latency. It can also create frame-timing issues as a result, making things "less smooth".
One thing people get confused about is what happens with G-Sync when you hit 60fps (point 2 above). Despite what the NVCP suggests this does NOT simply "turn into V-Sync mode". The panel is still operating in G-Sync mode except now the panel has to hold up the pipeline by sending stop commands back to the GPU. This is still better than regular V-Sync though since V-Sync requires fixed frame-timing whereas G-Sync does not.
EDIT: In case anybody sees this as a reference I have changed the frame-limiter suggestion to 56 fps!
It may be driver related or something else, but Mobile G-Sync needs a bigger allowance to combat the polling issues. I've thoroughly retested this and found 56 is the most stable limit to set for perfect tear-free usage.Last edited: Mar 20, 2017phila_delphia, baytotheapple, AJ2.0 and 7 others like this. -
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So limiting fps to 59 turning off vsync and playing tw3 I get crazy amounts of tearing on the bottom of screen. I guess gsync is broken on latest Nvidia drivers then right?
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what settings are you using in the Discrete app? i'm using Quiet with custom fan settings of 70/60/50. Power conservation is "balance". Fan was louder while gaming when using the "automatic" fan setting but nothing like it was before the bios update where it sounded like it was going to fly away. -
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It comes with MSI Afterburner (which I like because the graphing window/page is quite handy). As far as getting things to dip below 60 it's not really a "requirement" as such. Just optimal since anything over that is just wasted performance which could either be saved or put into better quality.
Worth noting, you can use DSR as well if you really want and have a look at things like ReShade. For example, Witcher3 has a pretty good TAA implementation already, but combined with DSR or Reshade/SMAA it gets even better.
Otherwise, you'll save a bit of power and heat since the GPU isn't working as hard.
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One thing I've noticed is that even though I have my settings to sleep when the lid is closed, the computer never actually goes to sleep.
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So I downgraded back to the old Sager Nvidia driver. Gsync still not working with vsync off and Riva capping at 59fps... The only difference is installing the older driver turns vsync on globally in the nvidia control panel. Whereas installing the newer driver sets it to use application settings. I imagine this is why many people claimed gsync broke on the newer driver,whereas they were simply relying on vsync the entire time because it was forced on globally. Any ideas?
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Similarly, the number of people who got G-Sync displays and saying "My FPS won't go about <insert refresh-rate>, it's broken!" (not realising G-Sync does nothing over said refresh-rate) must've got old. -
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Sent from my SM-G935T using Tapatalkronzky321 likes this. -
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hello. Is there any possibility to clevo control center remember fan profile after restarting PC?
It switches to AUTOMATIC all the time
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New Geforce drivers are out today for Gears of War 4.
http://www.geforce.com/drivers/results/108322
Fixes:
Windows 10 Fixes
Improved the framerate consistency of the Release 370 drivers in VR games and applications. [1804037]
[372.70, GP100] FPS limiter broken in Release 370 drivers in windowed mode with high FPS. [1814275]
[372.54] Corruption in Overwatch decals. [1816111]
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So I am still trying to understand gsync vs vsync (vs freesync?) There has been some discussion elsewhere that gsync has been updated and now runs somewhat different from the way it did before. The current suggestion I am seeing is to turn gsync and vsync on in the NCP while turning vsync off in any game settings. Is this still the right thing to do? Or are there problems specific to GTX 1060/1070 that this does not fix? (Also what is freesync and do I need to know about it?)
*** Official Clevo P65xRS(-G), P65xRP6(-G) / Sager NP8153(-S), NP8152(-S) Owner's Lounge ***
Discussion in 'Sager/Clevo Reviews & Owners' Lounges' started by HardCore88, Aug 18, 2016.