Smartphones have came a long way, but one of the most sought after features is still a longer battery life. To many, the most notable new feature of Android N is the integration of the new Vulkan API. While improved graphics fidelity in 3D-intensive mobile games has been highlighted before, it's clear that the more efficient API can extend its benefits beyond just gaming. Point in case, Samsung engineers migrated most of the TouchWiz launcher functionality to Vulkan and observed a 6% decrease in battery consumption performing launcher-based tasks. On the company's Galaxy S7 Edge, that translates to an additional ~40 minutes of battery life.
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Naturally, no one spends all their time on a smartphone navigating the UI, but if app developers gradually adopt Vulkan like they should, we'll undoubtedly be able to welcome an Android ecosystem which performs better while being lighter on resources. Even Apple, who's been slow to adopt newer OpenGL standards in OS X, has already made significant efficiency improvements by implementing its similar Metal API in El Capitan.
http://www.phonearena.com/news/Sams...xtend-the-battery-life-of-the-S7-edge_id80594
http://www.phonearena.com/news/Goin...concern-with-our-readers-poll-results_id76978
[Android N][Vulkan] Preliminary 6% Battery Runtime Increase
Discussion in 'Smartphones and Tablets' started by Convel, Apr 29, 2016.