The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    DirectX version of a graphics card

    Discussion in 'Hardware Components and Aftermarket Upgrades' started by VZX, Feb 12, 2010.

  1. VZX

    VZX Notebook Evangelist

    Reputations:
    14
    Messages:
    350
    Likes Received:
    0
    Trophy Points:
    30
    To put it simply:
    What I'm / will be missing by picking DirectX 10 card instead of DirectX 10.1 card? What I'm /will be missing if I picked DirectX 10.1 card instead of DirectX 11 card?
     
  2. Amnesiac

    Amnesiac 404

    Reputations:
    1,312
    Messages:
    3,433
    Likes Received:
    20
    Trophy Points:
    106
    You won't be missing out on much for the 10.1 vs 10, however, DX11 has a few nice features like tessellation which kind of add to how real the textures look, and I think there are a few other features that could be useful as well.
     
  3. VZX

    VZX Notebook Evangelist

    Reputations:
    14
    Messages:
    350
    Likes Received:
    0
    Trophy Points:
    30
    Will there be a lot of DirectX 11 games to be released soon?

    So DirectX 10 and DirectX 10.1 card have no way to make use of DirectX 11.0 features at all (i.e. hardware limitation) regardless their system have DirectX11 installed?
     
  4. Tinderbox (UK)

    Tinderbox (UK) BAKED BEAN KING

    Reputations:
    4,740
    Messages:
    8,513
    Likes Received:
    3,823
    Trophy Points:
    431
    Was i dreaming or is Microsoft going to emulate directX , so you will not have to have the latest hardware directX, to see all the eye candy in new games provided your cpu has enough grunt.
     
  5. VZX

    VZX Notebook Evangelist

    Reputations:
    14
    Messages:
    350
    Likes Received:
    0
    Trophy Points:
    30
    Well that's what I'm really wondering here...

    In the past, doesn't DirectX is just an API that make use of the Graphics card hardware features to the fullest? Is it changed now so that the features itself is card-bound instead of system-bound?
     
  6. Pitabred

    Pitabred Linux geek con rat flail!

    Reputations:
    3,300
    Messages:
    7,115
    Likes Received:
    3
    Trophy Points:
    206
    Exactly. There is a hardware limitation. That said, for the next few years all games will have a "fallback" path so you can run DX11 or DX10 or whatever. There are still games that have DX8 fallback.

    No CPU has enough grunt for that, but that is what DX does. If there's no hardware support for the operation it falls back to CPU. But then again, OpenGL and most all rendering systems do that.

    Kind of. DirectX is an API, and what Microsoft does is they say that cards have to have these X features to be called DX(whatever) compatible. So ATi and NVidia build cards to support those features. It's the opposite of OpenGL, where hardware manufacturers add extensions to the API to add new features, and the Khronos Group adds certain extensions that get popular to the next version of OpenGL.
     
  7. thinkpad knows best

    thinkpad knows best Notebook Deity

    Reputations:
    108
    Messages:
    1,140
    Likes Received:
    0
    Trophy Points:
    55
    Yay, re-engineer GTA 4 to use DX11 effects! Textures was one of it's weakest points. Tesselation would improve to this.
     
  8. Pitabred

    Pitabred Linux geek con rat flail!

    Reputations:
    3,300
    Messages:
    7,115
    Likes Received:
    3
    Trophy Points:
    206
    DX11 tesselation isn't texturing. It makes procedurally more complex models, basically. Textures are still on top of the models.

    http://www.extremetech.com/article2/0,2845,2329315,00.asp
     
  9. VZX

    VZX Notebook Evangelist

    Reputations:
    14
    Messages:
    350
    Likes Received:
    0
    Trophy Points:
    30
    Tesselation, AFAIK, in essence is parameterized mesh subdivision.
     
  10. thinkpad knows best

    thinkpad knows best Notebook Deity

    Reputations:
    108
    Messages:
    1,140
    Likes Received:
    0
    Trophy Points:
    55
    oh, so you mean it just adds more perceptive depth to them?
     
  11. Pitabred

    Pitabred Linux geek con rat flail!

    Reputations:
    3,300
    Messages:
    7,115
    Likes Received:
    3
    Trophy Points:
    206
    It changes the models instead of the textures on top of the models.
     
  12. sean473

    sean473 Notebook Prophet

    Reputations:
    613
    Messages:
    6,705
    Likes Received:
    0
    Trophy Points:
    0
    Basically , ur better off getting a DirectX 11.0 card... u'll have the latest tech and u can play directx 11 games... and all earlier games... ur better off getting one especially if ur paying the same price...
     
  13. thinkpad knows best

    thinkpad knows best Notebook Deity

    Reputations:
    108
    Messages:
    1,140
    Likes Received:
    0
    Trophy Points:
    55
    You need a whole lot more power to run DX11 too, a GPU usually in my experience always has trouble running games in the max DX revision it was designed for.