How come WoW runs extremely smooth in Win XP on my Macbook Pro Bootcamp, but when I play it in Mac OS X, performance has declined significantly in terms of FPS on the same settings?
Why isn't the performance the same on the same hardware and settings?
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its just like the preformance difference between xp and vista
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One thing to consider would be DirectX vs OpenGL. OS X has poor implementation of OpenGL.
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saturnotaku Notebook Nobel Laureate
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Since Windows dominates the gaming market, why not license DirectX to Apple?
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Why would Microsoft license DirectX to Apple? -
saturnotaku Notebook Nobel Laureate
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One last question here then... Why is OpenGL so crappy compared to DirectX?
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then why apple bother to put gaming graphic cards in their macs instead of the professional version.
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^^hmm thats a good point i never though of that
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Also opengl is/was on par with directx. I -think- that UT3 uses opengl, since it is playable on linux, which i dont think is possible cause no dx. So there are games and game companies that use opengl over dx. -
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If you need to game on your Apples, use Bootcamp with Windows XP, plain and simple. -
While technologically better then Direct X, Apple has never implemented OpenGL well. GPUs are used for virtually ever task involving a GUI so, they are used for things other then gaming such as: 3D rendering. If someone wanted to game on there Mac they would install Windows which means more money to MS. You can't blame them though Linux & OS X would have a larger market share if Direct x was used.
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I'm under the impression that the only difference between Quadros and the standard 8xxx series is the bios on the card. Other than that they're identical.
EDIT: I have the same problem. The only way to make WoW playable in OSX is the cap the framerate at 30, otherwise its waaay too choppy. -
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A quick search on nvidia's own forum site.
http://forums.nvidia.com/index.php?showtopic=49080 -
So what exactly can I do on my Macbook Pro in OS X that will utilize the 8600 that I can't do on say....a regular Macbook?
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Jay -
Everything may look the same except the bandwith. So to me, its obvious that Nvidia has turned off something, thus a pretty good reason why it can have an affect on gaming. It may not matter with 3d apps or CAD apps, which may not use those register/pipelines/shaders or whatever, but the difference is there.
Also, if I google some more and from my recollections, quadros and wildfires perform slower in games then their counterparts.
edit - nope seems i am wrong on that, they perform the same. -
When playing PC games, I always found that games that used OpenGL seemed to be a lot smoother. I'm not sure if it was Call of Duty but I used to play this particular game a lot that let me choose between DirectX or OpenGL and I always the game played a lot smoother with OpenGL.
Well, thats just my personal experience. -
So how could Apple possibly "fix" OpenGL implementation. They "should" do this since they apparently want to appeal to gamers.
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Well i think to fix it they just have to code it better.
Its just how like in windows you get better performance with a new set of drivers. Nothing in the computer has changed at all, but the coding helps a lot.
Maybe apple is waiting for developers to come onboard and make games/ports for osx, but then the developers could be waiting for apple to implement opengl better.
So I guess its almost like a waiting game until someone takes the first step
Although I must say that epic may start the push forward since they'll be releasing ut3 for osx at some point. So maybe others will follow after them. -
I believe it's because Windows uses virtual vram to boost ur vram to 512. Mac OSX does not do this.
WoW performance in OS X vs. Win XP
Discussion in 'Apple and Mac OS X' started by Zentox, Nov 5, 2007.