Does anyone run Maya on an Intel MBP?
If so, how does the graphics card cope with the openGL.
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It should handle it fine, from what I've read of other people's experiences.
One thing I haven't seen so far is Maya benchmarks now that there is an Intel-native version of Maya for OS X (until recently, you had to run Maya using the PPC emulation layer, which had a pretty significant hit on performance). -
Should be fine.
3d programs are not really that hard on modern video cards until the models start getting unwieldy.
I've run Cinema 4d, Maya and Studio Max on lessor cards than the X1600 with fine results.
If you are going to use it A LOT, maybe the rip-off of a step-up to the $2499 model with the 256MB ram would be worth it, otherwise, if you are more hobbyist than pro, the $1999 model with 128MB should suffice. -
I guess his question has more to do with the well known bad performance of ATi cards (drivers?) under OpenGL, compared to Nvidia's or ATi under DirectX. It is hard to isolate the performance of the X1600 in the MBP since it isn't available in a Mac where you can exchange video cards (only the Mac Pro now I believe) in order to benchmark it.
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Cheers for your responses guys.
My question is related to the bad openGL performance of ATI vs Nvidia, but it is also just a general question to see what peoples experiences have been.
I'm contemplating a move to mac so I can get to grips with final cut and shake. Just a little worried how Maya will run on an ATI with less RAM than my 512mb GeforceGo 7600. -
tnais, if you search around on the official Maya forums, I saw a number of threads with people recounting their experiences running Maya on MBP's (of particular interest after the Intel-native release came out at the beginning of this year), so that might help give you some idea of what people are seeing.
Maya on Macbook Pro
Discussion in 'Apple and Mac OS X' started by tnais, May 2, 2007.