I just ordered a 5850 for my M15x. It will be replacing a GTX285m. Ive been told once overclocked, the 5850 will wipe the floor with the 285. I've looked at some benchmarks and it looks like the 285 is actually better in a lot of aspects. I was wondering if I made a bad choice.Which card is better and by how much? Thanks in advance
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I have the same system as you pretty much, would you be interested in some benchmarks?
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Absolutely. A lot of benches I looked up were really mixed. Every other one said the other was better by around 8-10%. I think that's pretty big. Some actual benches would be awesome.
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Well I mainly play BC2 on this laptop, I have a few things installed (Splinter Cell Conviction, Fallout New Vegas, GTA IV, P4D2, Crysis 2, Crysis Warhead, and Portal.
Head over to here, MobileMe Gallery I have a ton of screenshots with fraps fps counter running. -
is your 5850 oc'd at all? and are those screenshots all on the highest settings? I have a lot of the same games and my 285 seems to perform very similar if not better. Not all of mine are on the highest settings though. also what temps are you reaching. When playing crysis 2 on very high (not extreme) i get frame rates around 40-50 and reach around 96*
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temps are about 75c max in bc2 (gets the gpu the hottest from my testing).
All games are at highest available ingame settings. For crysis 2 and warhead I use custom config that's pretty decked out. In Bc2 I use 4xMSAA. I use AA whenever possible hence why you see the fps in the 30's. Overall its VERY playable.
edit: also those crysis 2 screenshots with the following config.
; Sys_Spec settings
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
; Sys_Spec Quality settings
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4
; Sys_Spec Game Effects Settings
i_lighteffects = 0
g_corpseMinTime = 60
g_corpseUnseenTime = 2
g_corpseMinDistance = 20
g_battleDust_enable = 0
mfx_Timeout = 0.01
; Extra Game Effects Settings
g_SkipIntro = 1
g_radialBlur = 1
g_nanoSuitEnableSuitShapeDeformation = 1
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
g_no_secondary_breaking = 0
; Sys_Spec Object Detail Settings
e_ObjQuality = 4
e_ProcVegetation = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 4
e_DecalsOverlapping = 1
e_LodRatio = 100
e_LodMin = 0
e_ViewDistRatioDetail = 200
e_ViewDistRatioVegetation = 200
e_VegetationMinSize = 0
e_ViewDistRatio = 200
e_ViewDistRatioCustom = 200
e_ViewDistRatioLights = 200
e_ViewDistMin = 200
e_MaxViewDistSpecLerp = 1
sys_flash_curve_tess_error = 0.5
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 2.5
es_DebrisLifetimeScale = 3.2
e_OcclusionCullingViewDistRatio = 2
e_Dissolve = 4
ca_AttachmentCullingRation = 400
e_TerrainOcclusionCullingMaxDist = 300
e_streamCgf = 0
; Sys_Spec Particles Settings
e_ParticlesQuality = 4
e_ParticlesMaxScreenFill = 1024
e_ParticlesMinDrawPixels = 0.25
e_ParticlesObjectCollisions = 4
e_ParticlesPoolSize = 32768
e_ParticlesEmitterPoolSize = 16384
r_UseParticlesHalfRes = 0
e_ParticlesForceAnimBlend =
e_ParticlesForceGI = 1
; sys_spec Physics Settings
e_CullVegActivation = 200
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 24000
es_MaxPhysDist = 400
es_MaxPhysDistInvisible = 5
e_PhysOceanCell = 0.1
e_FoliageWindActivationDist = 200
g_breakage_particles_limit = 640
p_max_object_splashes = 8
v_vehicle_quality = 4
p_max_substeps_large_group = 40
p_num_bodies_large_group = 200
p_gravity_z = -13
p_joint_damage_accum = 6
p_joint_damage_accum_threshold = 0.6
p_num_threads = 6
; sys_spec PostProcessing Settings
r_MotionBlur = 2
r_sunshafts = 1
r_UseEdgeAA = 0
r_colorgrading = 2
r_GlowAnamorphicFlares = 1
r_RainMaxViewDist_Deferred = 200
r_MotionBlurMaxViewDist = 256
r_PostMSAA = 1
r_PostMSAAEdgeFilterNV = 2
r_PostProcessHUD3DCache = 0
r_MotionBlurShutterSpeed = 0.0075
r_HDRBloomMul = 0.7
; sys_spec Shading Settings
sys_spec_Quality = 4
e_SkyUpdateRate = 1
r_DetailNumLayers = 2
r_DetailDistance = 200
r_HDRRendering = 2
r_SSAO = 4
r_SSAOQuality = 3
r_SSAODownscale = 0
r_refraction = 1
sys_flash_edgeaa = 1
e_VegetationUseTerrainColor = 1
e_TerrainAo = 1
e_TerrainNormalMap = 1
e_DynamicLightsMaxEntityLights = 32
r_UsePom = 1
r_EnvTexUpdateInterval = 0.001
r_TexturesFilteringQuality = 0
e_GINumCascades = 3
r_HDRBlueShift = 1.0
r_HDRBrightLevel = 0.65
r_HDRBrightOffset = 5
r_HDRBrightThreshold = 6
r_HDRLevel = 6
r_HDROffset = 10
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.85
e_GI = 0
e_GIMaxDistance = 100
e_GIAmount = 0.5
; sys_spec Shadows Settings
e_Shadows = 1
r_ShadowBlur = 3
e_ShadowsMaxTexRes = 1536
r_ShadowJittering = 2
e_GsmLodsNum = 5
e_GsmRange = 3
e_ShadowsCastViewDistRatio = 1
e_GsmCache = 0
e_ShadowsResScale = 3.4
; sys_spec Sounds Settings
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 3
; sys_spec Texture Settings
r_TexSkyResolution = 0
r_ImposterRatio = 1
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 320
r_TexAtlasSize = 4096
r_DynTexAtlasCloudsMaxSize = 128
r_DynTexAtlasSpritesMaxSize = 128
r_VegetationSpritesTexRes = 256
; sys_spec Volumetric Effects Settings
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 300
e_Clouds = 1
; sys_spec Water Settings
r_WaterUpdateFactor = 0.0
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth = 30
r_WaterUpdateDistance = 0.0
e_WaterOceanFFT = 1
q_ShaderWater = 4
r_WaterReflectionsMinVisiblePixelsUpdate = 0.010
; Extra Render settings
sys_MaxFPS = 60
sys_physics_CPU = 3
sys_EarlyMovieUpdate = 1
gpu_Particle_Physics = 1
e_LodMax = 0
r_AnisoMin = 16
r_AnisoMax = 16
e_CharLodMin = 0
es_maxphysdistcloth = 200
r_PostMSAAMode = 2
r_ShadersRemoteCompiler = 0
r_displayInfo = 0
r_BeamsSoftClip = 0
r_EnableAltTab = 1
r_TexMaxAnisotropy = 0
r_ColorBits = 32
r_CoronaFade = 0.25
r_DrawNearFoV = 75
r_UseMergedPosts = 3
r_HDRRangeAdaptMax = 1.01
r_HDRRangeAdaptMaxRange = 256
r_HDRGrainAmount = 0.0
r_ShadersUseInstanceLookUpTable = 1
;My Additional Settings
cl_fov=75
pl_movement.power_sprint_targetFov=75
cl_ZoomToggle=1
cl_BobHud=0
g_enableInitialLoginScreen=0
con_restricted = 0
hud_Crosshair=0
bind 9 hud_hide 1
bind 0 hud_hide 0
e_GI = 1
r_ShadowJittering = 2 -
The 5850 will be a lot quicker. The 285m can do about 7500 GPU points in 3dmark vantage overclocked if you are lucky. The 5850 can to about 10k GPU points. Plus it is DX11 and future proof. There is tonnes of overclockability in the 5850.
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You will not regret installing the 5850, performance wise and bang for buck you won't go wrong.
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Roliath, is your 5850 overclocked at all?
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edit: i'll add this, I have a fantastic gaming desktop so i'm used to all the pretty graphics which is why I max out all games on the m15x. The other day I disabled MSAA in BC2 completely via the .ini file and I gained 20fps in some places. I'll have to do more testing since I have an issue right now where BC2 will randomly lock up on me at times (only game that does it). -
Well that just about answers my questions and concerns. Thank you everyone especially roliath. +1 rep
GTX 285M upgrade to Mobility HD 5850
Discussion in 'Alienware M15x' started by Oldakowski, Apr 19, 2011.