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    How much does your GPU overclock?

    Discussion in 'Alienware M11x' started by THS, Sep 23, 2010.

  1. THS

    THS Notebook Consultant

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    What GPU overclocks are you guys getting?

    Mine doesn't seem to go very far...might return it..
     
  2. mew1838

    mew1838 Team Teal

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    560/900/1400 still stable here. Haven't pushed it further.
     
  3. aggiekevin

    aggiekevin Notebook Consultant

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    500/790/1200 is perfectly stable.
    525/790/1260 crashes on Mass Effect 2
     
  4. stevenxowens792

    stevenxowens792 Notebook Virtuoso

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    GPU oc I game at 550 cpu / 890 mem / shader is something like 1320 or something. Stable, no issues...

    If you are trying to OC and crashing be sure to disable the stuff you are not using in bios. This will allow you to free-up some power to the video card.
    Example - disable blue tooth, external lan, etc...
     
  5. sagman76

    sagman76 Notebook Consultant

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    Stable in all games I play BFBC2/Dirt 2/Crysis/ME2 etc etc for extended periods ,
    540/whatever it links to/905

    temps are good/ Happy with my GPU :)
     
  6. tassadar898

    tassadar898 Notebook Evangelist

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    I game at 550/1390/900 completely stable but I can crank out a 3dmark06 without any problems at 585/1490/930
     
  7. surfxombie

    surfxombie Notebook Evangelist

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    Games run at 550/1390/900 all stable so far except WoW which runs ok if no OC.

    CPU is 162
     
  8. Rotsu

    Rotsu Notebook Consultant

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    some games locks up the whole system with the slightest OCing, i hate that. MWF2 and TF2 tends to do that.
     
  9. dekude

    dekude Notebook Enthusiast

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    Depends on the game. I get artifacts (or whatever it's called when the game starts freaking out visually) on Left 4 Dead if I try to go anywhere above around 840 on memory, but on Crysis I can overclock it a bit more. I could be wrong because I haven't done a lot of testing, but it seems to be only when the memory is too high that I get problems.

    So it's something like 550/8??/1320. Haven't tried pushing the core and shaders much higher than that.